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The most important part of
Archery is the actual flight of the arrow. That is the goal of it all--
to get the arrow into flight.
Initial Arrow Velocity
It is fairly
simple to determine the initial arrow velocity. Earlier we determined
the Energy stored in the bow to be equal to the work done on it: F x d x
e (a factor for the efficiency of the bow)/2. eFd/2
is our stored energy.
We know that the
formula for kinetic energy is ½mv2.
Now, eFd/2 does NOT equal ½mv2 because part of
the bow is moving as well. This amount is represented by k
½ mbv2.
Here, "mb" is the mass of the moving bow parts,
"k" is a small factor equal to the kinetic energies of the
bow. The velocity is the same in both the bow parts and the arrow at
initiation because of the laws of conservation of momentum.
½ mv2
+ k ½ mbv2 = eFd/2.
That's our root equation, and to solve for "v" we get:
v = (eFd/ (m+kmb)
)-2 as the velocity
of our arrow at its leaving the bow.
Depending upon the
angle at which the arrow is launched we get the horizontal and vertical
components of the arrow.
V x Cos(Ø) = Vx
V x Sin(Ø) = Vy
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At any time
during arrow flight those factors can be used to determine the
net velocity.
Vy
is in a constant struggle with gravity, pulling it downward at a
rate of 9.8 m/s2. (Thus it is important to
aim above the target). This, however, does not affect Vx
in any way at all (and it is Vx which determines the
range of the arrow.) Eventually, however, Vy will
reach 0 m/s, and decrease after that, falling towards the
ground, forming the shape of a parabola.
This is all
assume no air resistance, which we wil get into later on.
The
distance the arrow travels is equal to Vxt, "t" being
the time that the arrow is in flight. To determine the time that
the arrow is in flight, we use the equation t
= 2(Vy/g). This is a derivative of the acceleration formulation:
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| vf
= vi + at |
We multiply it by
two because. well...what goes up must come down, and while it's coming
down it is still moving forward. We multiply this time by the velocity
in the x-direction for the horizontal displacement: X
= Vxt.
To find the
vertical displacement, we simply use Y = (Vyt)/2.
"T" here is the total time in flight.
That almost works, if
we neglect air resistance--which is not negligible.
We have to
consider drag,
the fricticious force upon an object moving through a fluid medium.
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As
you can see, there are two types of drag. SHEAR DRAG is a result
of the arrow's moving through the air. Kinetic Energy is
expended to move the fluid out of the way so that the arrow can
pass. As it pushes on the fluid, so does the fluid push on it
(and since it pushes forward, the fluid pushes back--ergo,
drag.) Drag is proportional to the velocity of the object and
it's size (as you remember.)
As said before,
the formulate for drag force is the K-constant of the medium x
the velocity of the arrow x the cross-section.
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The other form of drag
is FORM DRAG, which results in a force pushing perpendicular to the
direction of flight when applied along side shear drag. A layer of
turbulent, lower-pressure air is caused by the movement of the arrow
through the air. This area, the wake, is created using kinetic energy of
the arrow itself. This energy creates an apparent force which pushes the
arrow upwards; perpendicular to its path of flight.
This force, acting upon
the fletching, helps to stabilize the arrow (the fletching are needed
because of this force, otherwise the arrow would be force to spin in the
air.)
Torque is generated by
form drag. Fletchings in the rear of the arrow cause more force to be
applied there, resulting in a net counter-clockwise rotation (looking at
the picture) which eventually hopes to stabilize the arrow to a
horizontal path.
Once this happens,
gravity will continue the counter-clockwise torque by drawing the
arrowhead downward, and the wake will invert under the arrow, thus the
form drag will be pushing the arrow down. This will drive the nose back
up, resulting in frequent oscillations in flight (gravity will, however,
bring the arrow down again, head-first, once all of the initial vertical
velocity has been overcome.)
Larger fletchings will
slow the arrow down with more Shear Drag, but will respond better to
Form Drag, making the arrow more stable, and increasing accuracy (at the
cost of distance.) Smaller fletchings won't slow the arrow down as much,
but it is more likely to wobble in the air.
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